Why the asset step is where bulk launching usually fails
Most of the pain in a big launch is not the ad settings, it is the files. Sixty assets arrive from an editor with inconsistent names, three ratios per concept, and a mix of MP4 and MOV. Handling that by hand means renaming, sorting, matching each ratio to the right placement, and re-uploading anything that fails. An uploader worth using absorbs all of that: read the file, know the ratio, group the concept, process the video, keep it for next time.


